The VRcade: A Virtual Reality Platform for Serious Applications and Gaming

The VRcade allows industries and individuals access to a new, powerful, all-in-one system which delivers an interactive experience that is second to none. Unmatched VR is now available to everyone. VRcade develops the platform, standards, deployments, and software experiences which make the VRcade Gridspace a 3D human interface with limitless potential. Through a mix of off-the-shelf hardware and proprietary software, the VRcade makes use of professional grade equipment to deliver a high fidelity, low-latency experience in designated out-of-home spaces as small as 20′x20′ or up to as large as 150′x75′ (~11,000 square feet). Users are able to explore virtual environments with no wires, no controllers, and completely intuitive movements. The experience is fluid, seamless, and natural; there is no learning curve. Multiple users can experience the same simulation at the same time, or each user can experience their own simulation simultaneously in the same space, allowing for individual and shared experiences, both locally and over the network.


Full-Motion Virtual Reality Gaming

An entirely new platform for gaming, utilizing your entire body. Your body becomes the perfect controller and allows you to use your real-life athletic skills to compete in-game.


Visualization, Walk-Throughs, and Interaction like you’ve never seen before! See an office building lobby before construction has started, or walk through your dream home without having to fly 1,000′s of miles to get a true feel for it.


Military, police, fire, and hazmat, along with other occupational training. You don’t only save on costs and materials, but you can record the sessions and play back each session step-by-step to show areas of improvement.

Therapy & Medical

PTSD, agoraphobia, burn victim, and other phobias or mental illnesses. Gather statistics and analytical data to help further study about the way people walk and move.


A whole new way to experience art, music and museum exhibits. Imagine walking through a painting or contribute to a community art piece by simply swishing your hand in the air.


Visit uninhabitable planets, play with or change physics, or take a trip inside the human body. Travel to places never before possible, even travel back in time.


Extend Your Experiences

The VRcade Gridspace is designed to integrate with a number of game engines and applications, such as Unity, UDK, or Motion Builder along with a proven asset pipelines to get your visualizations into virtual reality from other tools and applications such as Solidworks, Maya, and Google SketchUp, expanding its potential to nearly infinite possibilities.

Expand Your Options

Stand alone VRcade Gridspaces are available for sale or lease for individual businesses as well, putting the potential and power of the VRcade Gridspace on-location. Franchise options will be available in the future, expanding the gaming and application network of VRcade Gridspaces and allowing more access to a wider range of users across the United States.

Stay on the Bleeding Edge

Because of the non-proprietary nature of most of the hardware that comprises a Gridspace, components can be easily upgraded and swapped out as technology grows. For instance, if a new VR headset comes out or newer, faster motion capture cameras are released, we can simply upgrade the hardware and software from the manufacturer and upgrade our own supporting software.  No longer is upgrading a painful, expensive experience.


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“It was fast, and it didn’t make me barf.”
“That was the moment I became VRCade’s latest slack-jawed convert.”
“The gun in your hands is a direct link to the virtual gun, and the 1:1 movement correlation is remarkably immersive. Once you remove what may be the most intrusive layer of abstraction in gaming–the controller–the potential for immersion skyrockets.”


Currently, we have a small team of dedicated individuals and a few interested parties. The requirements of such a huge project tend to lead us into wearing many hats and learning new technologies, playing with new sciences and picking up new abilities outside of our normal realm of expertise. This keeps us agile in an area of research and development that is constantly changing and growing.

Jamie Kelly

Experience Director & Co-Founder

More About Jamie...

Jamie holds the high level vision and low-level detailed information about the form, function, and future of the VRcade. He has the will to create and improve the VRcade platform, which introduces the world’s first true athletic e-sport and will bring VR competition to the world. He will carry the VRcade forward by bringing about new paradigms in game design as well as manage the production of what will likely be the future of gaming. He loves setting new standards for what a quality virtual reality experience should be, pushing beyond limitations with a good team and introducing something bigger and better than anything ever before. Since he was 6, he has been creating game concepts. He and Dave met on the Nintendo Street Team almost 10 years ago and later jointly founded Mind-Games Intermedia and started designing and prototyping their own games, eventually leading to the release of 2 small iPhone music-puzzle games. In his spare time, he is an avid gamer, a drummer, video producer and has one of the largest collections of Rockband tracks ever compiled.

Dave Ruddell

Technical Co-Founder & Engineering Lead

More About Dave...

Dave is currently the lead software and systems engineer working on bringing the technology behind the VRcade into reality. With a strong background in C, C++ and C# programming and a proven track record at a world-class networking company, his experience working on mission-critical, performance-sensitive systems makes him a perfect candidate for putting all the pieces together and delivering a high-quality package that all developers and VR enthusiasts can easily use and rely on. His additional experience in network and database administration, as well as embedded systems integration, makes him a good fit to design the infrastructure and build-out the physical systems that are required to give a seamless and user-friendly experience to both customers and developers. On the side, Dave enjoys designing and building games or experiments with whatever the latest tech happens to be. He co-founded Mind-Games Intermedia with Jamie after years of playing games together and pitching game ideas to each other. His true passion in gaming lies in creating narrative-driven, immersive experiences that leave a lasting and memorable impression on the player (Aka Adventure/Exploration games). This has led him to a new-found enthusiasm for creating the perfect VR experience. His favorite game genres include adventure (mostly old-school point-n-click), platformer, RTS, puzzle and RPGs.

Mark Haverstock

COO, Co-Founder & Building Specialist

More About Mark...

Mark has college level mechanical and electrical training, as well as being a low and high voltage electrician. He has a background in commercial property construction and management and the ability to design & build unique electro-mechanical prototypes. He and Jamie joined forces to realize his strong desire to see VR become a reality: to reinvent the way that people experience gaming. On the side, Mark is an avid rock climber and mountain biker. He is also currently building a hot-rod from scratch as well as being a huge aircooled VW enthusiast. He once survived a vicious goose attack, can juggle pretty good, still doesn’t actually know what twitter is (and is proud of it), almost obtained his pilots license, has kept every toothbrush he ever owned, can’t put his right shoe on before his left one (or he has to take it off and start over), and even stitched up a large leg wound once (and it didn’t even get infected!).

Kristina Ponischil

Financial & Business Advisor

More About Kristina...

Kristina is the stats geek, spreadsheet enthusiast, and token Asian gamer girl of the group. She has her Bachelor’s Degree in Psychology and is about half way through her Master’s Degree in Public Administration at the University of Washington. She’s an experienced research study coordinator and program coordinator, and has been known to find “elegant solutions” to any problem that comes up. She also scored a perfect game in the VRcade’s target shooter while wearing a dress and high heels. In her spare time, Kristina loves being active and enjoys running, rock climbing, swimming, hiking, biking, and hot yoga. When she’s not on outdoor adventures, she practices her mad scientist skills in the kitchen, trying to create healthy yet palatable dishes and desserts (jury’s still out on the palatable-ness, according to sources which shall remain unnamed). She claims to never get bored and can’t survive without her google calendar, which only looks like a sea of colorful confusion to most.