The VRcade: A Virtual Reality Platform for Serious Applications and Gaming

The VRcade allows industries and individuals access to a new, powerful, all-in-one system which delivers an interactive experience that is second to none. Unmatched VR is now available to everyone. VRcade develops the platform, standards, deployments, and software experiences which make the VRcade Gridspace a 3D human interface with limitless potential. Through a mix of off-the-shelf hardware and proprietary software, the VRcade makes use of professional grade equipment to deliver a high fidelity, low-latency experience in designated out-of-home spaces as small as 20′x20′ or up to as large as 150′x75′ (~11,000 square feet). Users are able to explore virtual environments with no wires, no controllers, and completely intuitive movements. The experience is fluid, seamless, and natural; there is no learning curve. Multiple users can experience the same simulation at the same time, or each user can experience their own simulation simultaneously in the same space, allowing for individual and shared experiences, both locally and over the network.


Full-Motion Virtual Reality Gaming

An entirely new platform for gaming, utilizing your entire body. Your body becomes the perfect controller and allows you to use your real-life athletic skills to compete in-game.


A whole new way to experience art, music and museum exhibits. Imagine walking through a painting or contribute to a community art piece by simply swishing your hand in the air.

Training & Education

Military, police, fire, and hazmat, along with other occupational training. Visit uninhabitable planets, play with or change physics, or take a trip inside the human body. Travel to places never before possible, even travel back in time. Gamify your learning experiences.


Extend Your Experiences

The VRcade Gridspace is designed to integrate with a number of game engines and applications, such as Unity, UDK, or Motion Builder along with a proven asset pipelines to get your visualizations into virtual reality from other tools and applications such as Solidworks, Maya, and Google SketchUp, expanding its potential to nearly infinite possibilities.

Expand Your Options

Stand alone VRcade Gridspaces are available for sale or lease for individual businesses as well, putting the potential and power of the VRcade Gridspace on-location. Franchise options will be available in the future, expanding the gaming and application network of VRcade Gridspaces and allowing more access to a wider range of users across the United States.

Stay on the Bleeding Edge

Because of the non-proprietary nature of most of the hardware that comprises a Gridspace, components can be easily upgraded and swapped out as technology grows. For instance, if a new VR headset comes out or newer, faster motion capture cameras are released, we can simply upgrade the hardware and software from the manufacturer and upgrade our own supporting software.  No longer is upgrading a painful, expensive experience.


logo-vb logo-ars logo-gamespot
“It was fast, and it didn’t make me barf.”
“That was the moment I became VRCade’s latest slack-jawed convert.”
“The gun in your hands is a direct link to the virtual gun, and the 1:1 movement correlation is remarkably immersive. Once you remove what may be the most intrusive layer of abstraction in gaming–the controller–the potential for immersion skyrockets.”


Currently, we have a small team of dedicated individuals and a few interested parties. The requirements of such a huge project tend to lead us into wearing many hats and learning new technologies, playing with new sciences and picking up new abilities outside of our normal realm of expertise. This keeps us agile in an area of research and development that is constantly changing and growing.

Charles Herrick

Chief Executive Officer

More About Charles...

Formerly the executive responsible IBM’s consulting group in the Northwest, Charles has been in the technology arena for 30 years. After leaving IBM he was the CEO for the largest systems integration firm in the Northwest with 2000 employees. He later started and grew his own systems integration firm from 2 employees to over 400 in less than two and a half years. Rapid growth and complex projects are his forte. He is also a published author, chronicling his efforts as a solo relief worker in Africa, the slums of Bombay, and most recently Afghanistan.

Dave Ruddell

Chief Technology Officer & Co-Founder

More About Dave...

Dave handles the design and much of the implementation for all of the various technologies that make the VRcade work and run extremely fast. He has been solving the major problems that have kept fully immersive, wireless VR from being a consumable medium, performing software development and integration without a rule book. This is pioneering that requires expertise across many different pieces of technology and software. We continue to stay ahead of the market because our software and hardware can deliver what others struggle to.

Ron Davis

Chief Marketing Officer

More About Ron...

Formerly the executive responsible for establishing and managing Fortune 500 marketing at Microsoft and an experienced operating systems developer in his own right, Ron brings the expertise needed to ensure that we are offering what the marketplace is demanding. With experience in marketing at DEC and American Express, he is uniquely qualified to help clients position themselves to address the opportunities they are pursuing using our platform. Our products will always have the look and feel of a Fortune 500 company because Ron will ensure add the professional touch required large, demanding companies.

Jamie Kelly

President & Co-Founder

More About Jamie...

Jamie currently functions as the leader in experience and user design, workflow design, as well as the day-to-day business associated with VRDesign and VRcade.

Ivan Blaustein

Developer Relations

More About Ivan...

Ivan recently moved to Seattle to join our team. Understanding what’s available and what’s coming in the future, is a fulltime effort. In order to maintain an open platform and make available the latest technology to our clients, we are always adapting our core operating system and making changes to incorporate what is going to be available that will enhance the experience.

Mark Haverstock

Vice President of Hardware & Co-founder

More About Mark...

A mechanical and electrical engineer, Mark has taken on the task of turning ideas into physical product and then making sure those products work. We are often in new territory and components often do not exist in the marketplace that meet our needs. Mark takes on the fabrication and integration, often invoking 3D printing. This will continue to be an important role as clients identify new product needs, including handheld devices from target accessories to magic wands.